
Your first ship
INTERCEPTOR
The all-rounder: four-button dash, balanced lasers, the ship every pilot starts in.

Augmented reality · Android
Your sky. Their invasion.
Alien invasion in the real sky above you. AR UFO shooter: lock on, fire!
Mission briefing
The invasion is happening over your house.
Saucer Down is an augmented reality UFO shooter. Your phone is the cockpit and the real sky is the battlefield: alien saucers hide at fixed spots in the air around you, so you turn, tilt and hunt them through the camera. Put one in the crosshair and tap to fire. Hold the lock to charge a shot that vaporises it. Knock one down and its crew climbs out of the wreck on your floor and starts shooting back.

Play in the garden, the park or the living room. Ships stay where they are in the real world, so you have to look around to find them; the compass and the HUD arrows point the way. On phones with Google Play Services for AR, the game finds the real floor, so crash sites and alien crews land where the ground actually is. Without it, the game still plays on the phone's motion sensors.


Twin lasers with a charge ring. A torpedo tube that locks onto a target. A shield that bounces their shots back. An EMP that drops every ship out of the sky at once. A warp drive to escape the mothership's tractor beam. Each ship has its own dash, and ranks, medals and a service record track everything you do.
24 levels across 5 sectors: Home Sky, Area 51, The City, The Ice and The Fleet. Every level is a few minutes long, has one objective in plain words and three stars to earn. Clear waves, survive the clock, protect your hull, fight with torpedoes only, or bring down the mothership at the end of each sector.
Start in the Interceptor, the all-rounder. Earn the Gunship through the campaign: heavy lasers, a wider blast, a thicker hull. The Scout, in the Hangar Pass, charges fast and shields fast but takes a beating.



Every ship fires its own colour. Earn them in the campaign; two only come in the Laser Pack.






Fair by design
Every sky in the game is unlocked by playing, never bought. The whole campaign is free.
A few optional WATCH buttons offer a rewarded video for an EMP refill, a retry or double XP. Never tap one and you never see an ad. Hangar Pass owners never see the buttons at all.
Nothing you do leaves the phone.
Camera images are processed on the device and never stored or sent anywhere.
Large HUD option.
Questions
Android 10 or newer and a rear camera. A gyroscope makes tracking smoother; without one the game uses the compass. Google Play Services for AR (ARCore) is optional: with it the game tracks the real floor; without it, it still plays.
Saucer Down is built for phones and played in landscape.
No. There is no account and no server: the whole game, campaign and Endless mode included, plays offline. You only need a connection to download it, to buy something from Google Play, or to restore purchases on a new phone.
Yes. Saucer Down is a free download and the whole campaign is free. Every sky in the game is unlocked by playing, never bought.
A few optional one-time purchases through Google Play. They change how the game looks, never how hard it is:
No subscriptions, no consumables, no loot boxes. Bought once, restorable on any phone signed in to the same Google account (how to restore).
No forced ads. Some versions offer an optional WATCH button for a rewarded video (an EMP refill, a retry or double XP). Never tap one and you never see an ad. Hangar Pass owners never see the buttons at all.
No. The camera is only ever a viewfinder: images are processed on the phone and never stored or sent anywhere. Nothing you do leaves the phone. The details are in the privacy policy.
Something else? Support or support@saucerdown.canpolat.ie
Saucer Down is coming to Google Play for Android phones.